enough to really build an all-cultist army at higher points values, but the units have some interesting roles they can fill. Interestingly, Lords Discordant are. It is. You do want to be bringing a full unit to maximise this, which might get squeezed out by all the other cool options on show, but its a nice flexible addition. The other half of the generic toolset that cost you CP now, there are two pages of non-Daemon Weapon Relics to choose from (more on the Daemon Weapons, below). Finally, Chaos Marines are able to summon Daemons still, although this could change once Daemons receive their 9th Edition codex. There are lots of aggressive melee units like Troupes or Wraiths or newly cheaper Boyz that will try to wrap one of your units to avoid being shot. This book is huge and full of fluffy flavorful play to do. That part is very clunky. you still only get one extra hit per six. The God-relics have been likewise improved. Rob: Beyond that, there are a few more stratagems providing standard parts of the Marine kit like Smokescreen and Skystrike Missile, then a 9th Edition upgrade suite. Still only costing you 1CP, it now triggers after your opponent shoots with a unit, and any of those attacks hit the Helbrute, and allows it to immediately shoot as if it was your Shooting phase, targeting either the closest unit or whichever unit shot at it. You will also be sticking around a lot more with the zero damage every turn, and longevity will help you to win games. Chaos Space Marines have a fairly hefty set of units available to them, mixing a bunch of Space Marine classics, unique units like Daemon Engines, and a huge host of Characters, both named and regular. For warlords with a mix of shooting and melee theres, which gives you a 4+ invulnerable save and has you always count as being in all three Wanton modes. cooler now. eldar 9th. And not only do the rules here do that the new traits are great but every single legion option has something that makes me want to play it. Reason. DOWNLOAD PDF . lets your Melee weapons and Pistols explode, but unlike the Assault Doctrine it also keeps working for, uh, Assault weapons. These also come free with the Mark of Chaos of the corresponding god. Murderous Perfection gives you a taste of Strands of Fate, activated for 1CP when a unit Shoots or Fights, and letting you change one hit, wound or damage roll to an automatic six during that activation (after rolling, so even better than Strands). Dark Commune A Cult Demagogue is equipped with: autopistol; Commune stave. . Chaos Space Marines Codex 9Th Edition PDF March 30, 2022 by Editorial Do you know what the latest edition of our book is? If youre bringing a shooty CSM list like an Iron Warriors gunline, this will really stop a lot of the counterplay melee armies have to your list. Why not! The new Codex: Chaos Space Marines is bursting with evil, covering all the rules you need to let the galaxy burn. Its probably fair to say this is more. (Icon) each time a model in this unit makes a ranged attack, improve its AP by 1. For some of you this path leads to untold power and infamy, for others it holds nothing but endless damnation. The really flavourful part is that the price doesnt depend on the unit youre shooting with instead, this costs 1CP if only friendly CULTIST units are in the combat, or 2CP otherwise. . As a contrast to the combat doctrines of the Space Marines, Chaos marines get their own monofaction mechanic: Wanton . : This power was drastically toned down. Interested in flipbooks about 9ed Codex [Chaos] - Heretic Astartes - Death Guard? an Assault weapon when carrying out both. ) Share 9ed Codex [Chaos] - Heretic Astartes - Death Guard everywhere for free. . Finally, when the bodies start hitting the floor. On the whole I think this book is more likely to sit around the Custodes/Sisters level of competitive play, at least initially, rather than the Harlequins/Tau/Tyranids level. One friendly daemonkin or Daemon engine within 18 can automatically wound on unmodified hit rolls of 6, and those wounds count as 6s for the purposes of rules that care about such things. This is a great counter charge ability as it basically grants free interrupts in the fight phase for 15 points on each unit and lets you gain the upper hand on your opponent in ongoing combats. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. On te following page you will ind ll the rales content you need to bring every apec ithe Adepius Astrtes to life on your tabletop battleilds. I wasnt a huge fan at first, but have found it very potent on all the T4 bodies in Chaos Space Marines. For Noise Marines, these same rules apply if youre taking them in any Legion. Once per turn, the first time a save is failed for the unit, reduce the damage of that attack to 0. Have you made sure those Khorne jocks are distracted punching some Tau? On average, you kill off quite a few elves 1/2 the time or something amazing vs Marine equivalents 1/3 of the time. If you disable this cookie, we will not be able to save your preferences. All that for the WC cost of 5. Each legion feels unique and flavorful. +1 to hit is pretty good. Description. In terms of unique tricks, theres a few final things. download 1 file . In a bit of a change from most other relics, none of these weapons have actual profiles. Being able to unload a unit of Havocs with Reaper Chaincannons into them while theyre wrapping will make them regret trying to get into your lines. If theres a complaint I have, its that the new Nephilim rules make it a bit too painful to take the volume of traits and relics that I want to take. Over the course of the game, units in your army will be engaged in one of three Wanton Acts. That part is very clunky. Each mark grants its bearer the relevant faction keyword for their respective patrons, increases its Power Level by 1, and gains one benefit, plus another if you have an Icon in the unit. Also joining us for this review are the inexorable, Lets start with the contents this book is. This is nifty if youve got a small number of high-quality shots, or if you have something that triggers on a 6. Fire Frenzy, on the other hand, is just massively cooler now. The, gives the bearer a 6 intervention, +1 Attack, and +1 attack each time it destroys an enemy unit though sadly it no longer lets you advance and charge. A Chaos Lord in Terminator Armour is equipped with: combi-bolter; exalted power axe. Hatred Incarnate is my favorite of these it gives the Warlord +1S and +1A on charges/being charged/interventions and re-rolls to hit in melee, and is exactly the kind of thing Id put on a Daemon Prince to stop him from being complete trash (hell still disappoint). Warhammer 40,000 9th Edition Codex: Chaos Space Marines. allows you, after an opposing unit has Fallen Back, to have a Slaanesh unit that was in Engagement Range of them either shoot them or Consolidate. There are few more impressive sights on the tabletop than a fully painted Space Marine army arrayed for war. Have any questions or feedback? Meanwhile on the opposite side of things Warptime is just cruel Chaos are a melee army and taking out the ability to charge post-move just hamstrings the number of places youll use this. There are four god-specific prayers, and unlike in the old Codex, this time around they affect more than just the priest chanting them. This is nifty if youve got a small number of high-quality shots, or if you have something that triggers on a 6. Included are eight subfactions, plus datasheets for 44 units, as well as Relics, Stratagems, Crusade rules, prayers, psychic powers, Marks of Chaos, and other vile articles of blasphemy. The, gives your bearer +1 to saves, a 4+ invulnerable save, and the first time your bearer is destroyed, they can deal moral wounds to each enemy unit within 3 its a great piece to throw on your Lord Discordant to make him even more of a bastard. Announcing The Goonhammer 2023 Global 40k Campaign. If Daemon Engine fans are feeling a little hard done by there, then good news the new Infernal Engine stratagem is a powerful trade. - All the rules you need to play a Chaos Space Marine army, including 44 datasheets covering the lowliest Cultist and mightiest Daemon Prince, plus 15 psychic powers, a range of in-depth Legion rules, Prayers to the Dark Gods, Marks of Chaos, and more . As is only fitting, Slaanesh have stolen some Aeldari nonsense for their own nefarious purposes. returns as a S+2, AP-2 D3 weapon for which excess damage spills over, while the. [3] The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020. Included are eight subfactions, plus datasheets for 44 units, as well as Relics, Stratagems, Crusade rules, prayers, psychic powers, Marks of Chaos, and other vile articles of blasphemy. Don: The Year of Chaos finally started with Chaos Knights last month, though weve all been waiting see how the CSM 9th edition codex looks and what it will do to the meta. and unlock a Secondary Objective. Also new defensively is Winds of the Warp, letting you give a JUMP PACK or BIKER unit -1 to hit against incoming ranged attacks for 1CP, as long as they either Advanced or arrived from Reinforcements in your last turn. Replacing Death to the False Emperor from the old Codex, and your reward for playing a pure Traitoris Astartes army, Let the Galaxy Burn is your new source of extra hits. Its a cool update that has us wondering when and if itll come to the other legions and the loyalist chapters. You only need to have one model in the unit within the qualifying range to trigger it, which covers a pretty massive proportion of the battlefield, and because Cultists are ObSec in this book, its a pretty nifty trick. Were going to dive into the Legions in detail in part two, suffice to say for now that they absolutely whip, and youd be an idiot to break your access to their rules. Its one of the biggest books of 9th edition, basically packing 8 codex supplements worth of material in on top of a hefty list of datasheets. Im gonna level with you: This is really the only thing I care about in a Chaos Space Marines codex. DESIGNER'S NOTES WEAPON UPDATES Several weapon profiles were updated in the 2020 edition of Codex: Space Marines. Thats because they dont actually. If you need to get Havocs, Terminators or Obliterators into position sharpish, this is very much your friend. Technical Cards at EVT. And in that sense, this book builds on what we had in 8th and refines it in ways that are wonderful and compelling. You do want to be bringing a full unit to maximise this, which might get squeezed out by all the other cool options on show, but its a nice flexible addition. Moving over to stuff stolen from Harlequins, Excessive Cruelty allows you, after an opposing unit has Fallen Back, to have a Slaanesh unit that was in Engagement Range of them either shoot them or Consolidate. And the. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. Note that, unless otherwise specified, you cant give relics to CULTIST models this matters now that we have the Council as an HQ option and four of these are locked to models dedicated to a specific god. If you need to get Havocs, Terminators or Obliterators into position sharpish, this is very much your friend. Shockingly enough, Nurgle makes things hard to kill, providing either Grandfathers Blessings (Transhuman Physiology, so cannot be wounded on less than a 4+) or a Death Guard import in the form of Cloud of Flies, making a unit untargetable unless its either the closest or within 12. Combat Doctrines, but angry. One mark can be applied to each Legion CORE and/or Character unit in your army, excluding named characters. Chaos fans should be really excited to start getting reps with this book, because its really going to reward player skill and practice. Each legion and unit feels like it should. You love it. There are certainly going to be some situations where you would prefer the AP boost, but the nice thing about exploding 6s is that its always good, so you dont hit the failure cases of running into invulnerable saves where extra AP is irrelevant. eldar9th(again) Updates and errata to the first edition of this Codex can be found at the end of this document. for Chaos Space Marines, covering the different ways your warband can dedicate itself to the dark powers and wage an endless war on the Imperium of Man. All this book needed to do to tapdance its way into my heart was have rules for the individual traitor legions. A Stratagem turned psychic power. It's been there for a couple of weeks now. PDF download. Finally, when the bodies start hitting the floor, Wanton Slaughter lets your Melee weapons and Pistols explode, but unlike the Assault Doctrine it also keeps working for, uh, Assault weapons. This isnt always what you want, as into any army with Armour of Contempt it doesnt really do much, but if you need to clear out mid-quality units from other armies its great. Second, moving to a Ld test on 2d6 is a flat improvement for units that have Ld 10, like Chaos Lords and Dark Apostles, and has an equivalent chance of failure for the rest of your characters who clock in at Ld 9. Even the Reaper chaincannon suddenly becomes worth looking at when its firing Heavy 8 S5, AP-2 shots. The book has rules for 8 Chaos Legions - Alpha Legion, Black Legion, Creations of Bile, Emperor's Children, Iron Warriors, Night Lords, and Word Bearers. Each of these Acts gives you exploding 6s on unmodified 6s to hit with certain kinds of weapons. As an extra bonus, you cant be shoved down to the always fights last step (outside of the Foul blightspawn/Revolting Stench-Vats combo). Do I want the book to be competitively viable? melee weapons on a single model, and the relic you have access to depends on the models god keyword. Warhammer 40,000 [a] is a miniature wargame produced by Games Workshop. If Daemon Engine fans are feeling a little hard done by there, then good news the new, stratagem is a powerful trade. One of the big new differences between Chaos Space Marines armies and the likes of Thousand Sons and Death Guard are the role played by Cultists. Pick one friendly core/cultist/character within 6 and that unit can only be hit on an unmodified 4+ and attackers cant reroll the hit roll. There are lots of aggressive melee units like Troupes or Wraiths or newly cheaper Boyz that will try to wrap one of your units to avoid being shot. Next up, Legion Traits if every unit in your army is from the same Legion (other than Agents of Chaos, which can include Abaddon), they all gain a Trait (except Cultists, but now including Vehicles etc.) gives +1 to psychic tests and undeniable casts on manifests on an unmodified 9+. The next in the Pantheon is Nurgle. Now you can pay points to mark a unit as dedicated to a particular god, not only giving it the keyword, but giving it a bonus ability. The other one to highlight is, , a massively cool option. The new Codex data was released on the day the Codex came out. It is completely unchanged from last edition and extremely useful in those niche situations where invulnerable saves are frequent or extremely strong like Daemons, Drukhari, harlequins, Knights, and more. : Gives +1 toughness to a LEGION core or Character unit. The Psychic Disciplines from 8th edition return, now updated for 9th and in the case of the Dark Hereticus Discipline, wildly different from what we saw in Codex: Thousand Sons. It was re-released in late June 2022, one week after the Nephilim GT missions. The fact that you get to pick a prayer AND if youre Marked you know that prayer in addition AND all the Marked prayers affect others units instead of just the Priest mean Dark Apostles got huge glowups. Also new defensively is. breaks out from the World Eaters to provide a general-purpose 4+ Deny stratagem against enemy Pyskers within 24 of Khorne units, while if youre also mad about everything else, gives you automatic wounds on 6s to hit in melee. Rob: The other half of the generic toolset that cost you CP now, there are two pages of non-Daemon Weapon Relics to choose from (more on the Daemon Weapons, below). This ability would be worth the cost on its own, but the Icon ability here is huge: +1 to hit with melee weapons is extremely potent and allows units to operate with much less support, and get the most out of weapons that normally give you -1 to hit (i.e. limited in any way, which is extremely powerful. for eight legions, each with four pages of rules, stratagems, warlord traits, and relics covering the Alpha Legion, Black Legion, Creations of Bile, Emperors Children, Iron Warriors, Night Lords, Red Corsairs, and Word Bearers, , which allows you to dedicate your units to specific chaos gods in exchange for rewards. Well the short answer is that I dont think its pure busted like Tyranids were the overall strength of datasheets outside of Abaddon is decent, but not so incredibly high as to cause my eyes to bug out of my skull like a Tex Avery cartoon. In addition to having better Cultists and CSM Cultists retain Objective Secured, unlike their Thousand Sons/Death Guard counterparts there are two new cultist units to play with an HQ/force multiplier in the Dark Commune and a melee threat in the Accursed Cultists. Chaos Space Marines Codex - Full Rules Review for Warhammer 40K Auspex Tactics 206K subscribers Join Subscribe 2.7K Share Save 140K views 8 months ago Let's talk in depth about the enormous. The God-relics have been likewise improved. The none main legions are not in the new chaos marine codex. The Slaves to Darkness rule lays out how, plus makes Noise Marines and the Emperors Children work analagously to the special Marines from the other three god-specific legions.. Basically, for any of these units, you can use the datasheet from the relevant Codex as an Elites option, with a few restrictions (right now Berzerkers come from this months White Dwarf). So lets talk about the most important things to know about the contents. Before we dive into the book, wed like to thank Games Workshop for providing us with a preview copy of the book for review purposes. Each Blessed Blade is equipped with: Commune blade. What can I say I was so deeply put off by the 4th/5th edition Chaos Space Marines experience that all Im looking for is some variety by legion. Tide gets a definite sidegrade no more respawning a whole unit, but for a mere 1CP you can add d3+3 models back to a Cultist unit thats either within 6 of a Battlefield Edge or your Deployment Zone. In this part of our review we're going to take a whirlwind tour through the highlights, but there's some general points to cover off up front. The fact that you get -1 to Wound if Strength = Toughness is very valuable since there is a fair bit of Strength 4 out there, as is the mini-transhuman against S8+ anti-tank weapons that normally crumple low-toughness power-armoured bodies. EACH SEEKS THEIR OWN GLORY, THEIR OWN POWER, UTTERLY SELFISH IN THEIR SELFLESS SERVICE OF A CUNNING GOD. : One Khorne Core or Character unit within 6 gets the full suite of Let The Galaxy Burn effects for a turn. Take the Chaos Undivided Daemon Weapon, non-relic melee weapon the model is equipped with, and when you wound an enemy with it, it deals a mortal wound in addition to the normal damage. You, to pay the points to upgrade them to have the relevant Mark of Chaos (see later), their Keywords get shuffled around so they make sense with the rest of the army, and they dont gain your Legion Trait (Rubricae also have to use the powers from Dark Hereticus from this book). Chaos Marine armies start in Wanton Devastation, then move to Wanton Destruction and Wanton Slaughter. Share & Embed "Codex - Space Marines (9th - Full Scan)" . Then there are the returning hits The Black Mace returns as a S+2, AP-2 D3 weapon for which excess damage spills over, while the Blade of the Relentless (formerly Krannons) is an AP-4 D2 power sword that gives +1 attack and on unmodified hit rolls of 6 it just does 2 mortal wounds and the sequence ends. Next up, Legion Traits if every unit in your army is from the same Legion (other than Agents of Chaos, which can include Abaddon), they all gain a Trait (except Cultists, but now. Hopefully theres enough build variety among the legions to keep even a flush meta feeling fresh. So something like an Obliterator can still get the Slaanesh keyword (and be a SLAANESH DAEMON) in an Emperors Children army, but not in another Legion, and they dont get the actual Mark of Slaanesh benefits. benny. This technically leaves them in limbo until they get errata Id expect this to be fixed soon. For your footsloggers that want to zip around the battlefield doing cool stuff, both. Then this is the spell for you. Still only costing you 1CP, it now triggers after your opponent shoots with a unit, and any of those attacks hit the Helbrute, and allows it to immediately shoot as if it was your Shooting phase, targeting either the closest unit or whichever unit shot at it. Looking for a good pdf fro the 9th ed space marines codex : r/40k by Lord-Solar Looking for a good pdf fro the 9th ed space marines codex Like the title. It feels strong but not over the top like other recent releases have been. The really flavourful part is that the price doesnt depend on the unit youre shooting with instead, this costs 1CP if only friendly CULTIST units are in the combat, or 2CP otherwise. The Mark of Nurgle suffers from being an interesting idea that is very clunky in execution. The others are similar, except the Slaanesh offering of. Up first, both of the classic Chaos force multiplier tricks. This book is jam-packed with rules for the chaos Legions. Website. Thanks . Standard 9th Edition stuff to start out here, with a definition of what a Chaos Space Marine detachment is (everything has the TRAITORIS ASTARTES keyword except AGENTS OF CHAOS and UNALIGNED units) and a few bonuses/limitations around building one. And Eternal Vendetta is one of Abaddons three traits, having you pick an enemy unit before the game starts to give re-rolls to wound the selected unit to friendly Legion units within 6. Mike P: The only reason Illusory Supplication isnt a 10/10 for me is because a 10/10 undersells it. This ability would be worth the cost on its own, but the Icon ability here is huge: +1 to hit with melee weapons is extremely potent and allows units to operate with much less support, and get the most out of weapons that normally give you -1 to hit (i.e. It contains all the rules needed to play a Chaos Space Marine army - including a host of iconic Legions - along with a forbidden library of lore. It is the most popular miniature wargame in the world, [1] [2] and is particularly popular in the United Kingdom. Gosh darn this is B-E-A-U-tiful. is my favorite of these it gives the Warlord +1S and +1A on charges/being charged/interventions and re-rolls to hit in melee, and is exactly the kind of thing Id put on a Daemon Prince to stop him from being complete trash (hell still disappoint). But on the whole, this book kicks ass and I am super excited to play with it. Beat their Ld and that unit cant perform actions (their actions immediately fail) and it cant Fire Overwatch or set to Defend and it fights last. What about flamers, we hear you cry? Flames of Spite gives a warlord re-rolls on wound rolls in melee plus additional mortals on wound rolls of 6. Of note, neither of these have any keyword requirements beyond NURGLE TRAITORIS ASTARTES, so theyre very broad in what they can be used on (though. So if you like marines conceptually, but find it more fun to play the bad guys, the Chaos Space Marines are for you. The Year of Chaos finally started with Chaos Knights last month, though weve all been waiting see how the CSM 9th edition codex looks and what it will do to the meta. . Inside, youll find: Updated datasheets for Chaos Space Marines, including Traitor Legionaries with two wounds. Now the Malefic Discipline is the clear winner of the two, with lots of great synergy youll want to build around. Want to transhuman your Contemptor that has a Stormsurge pointing 12 damage guns at you? If you roll equal to or less, youre fine. Interestingly, Lords Discordant are not limited in any way, which is extremely powerful. Bluntly, it doesnt feel like the latter will come up very often, as the kind of units that would want to activate this are not generally things youll be marking for Tzeentch, but, Sneaking in at the end, indecisive units that could pick a Mark, but choose not to, get access to, . warhammer space marine codex 9th edition 2023 pdf panot web feb 24 2023 space marine codex each space marine belongs to a chapter an independent fighting force over a thousand chapters exist all with unique Look, if youre a Chaos Space Marines player youve been waiting for this a long time. Hobby Guide: I did an Army Centre-piece model and so can you! This book has all kinds of amazing information about Chaos Space Marines Codex 9Th Edition . This is the real winner of the psychic powers. Each mode gives your units exploding hits on unmodified 6s for different weapon types, allowing you to increase your output in a similar way to Death to the False Emperor. This one is the clean winner in utility and does not carry the anti-psyker restriction that Mark of Khorne does. Each mark grants its bearer the relevant faction keyword for their respective patrons, increases its Power Level by 1, and gains one benefit, plus another if you have an Icon in the unit. Now the only prayer that affects only the priest invoking it. Note that Dark Apostles are still able to get +1 to their rolls to see if a Litany is Inspiring by having a unit of Disciples nearby. DESIGNER'S NOTES WEAPON UPDATES Several weapon profiles were updated in the 2020 edition of Codex: Space Marines. The big downside here is that model requirement. There are still plenty of general options too though, so lets start with those. If you roll. As an extra bonus, you cant be shoved down to the always fights last step (outside of the Foul blightspawn/Revolting Stench-Vats combo). In the CP starved world of Nephilim this is likely to. In Battle Round one, your units are conducting Wanton Destruction, in round two they switch to Wanton Massacre, then on three they can either keep doing that or switch to Wanton Slaughter, which is the mandatory choice for the final two rounds. Rob: Ultimately the Dark Hereticus Discipline took a huge hit, and with it, the viability of Chaos Marine psykers. Next Steps This is unreliable but awesome at the same time. 9ed Codex [Imperium] - Adeptus Astartes - Space Marines Pages: 1 - 50 51 - 100 101 - 150 151 - 200 201 - 213 9ed Codex [Imperium] - Adeptus Astartes - Space Marines ADEPTUS ASTARTES 'They shall be my finest warriors, these men who give themselves to me. That wraps up our look at the army-wide rules for the traitor legions but in part 2 well dive into the traitor legions and the rules for playing them in your games of Warhammer 40,000. Heres what the mark gets you: This is a great counter charge ability as it basically grants free interrupts in the fight phase for 15 points on each unit and lets you gain the upper hand on your opponent in ongoing combats. Seems interesting, especially for Warp Talons and the like. There are certainly going to be some situations where you would prefer the AP boost, but the nice thing about exploding 6s is that its, good, so you dont hit the failure cases of running into invulnerable saves where extra AP is irrelevant. web apr 5 2022 warhammer 40k 4th edition codex chaos space marines 2007 0 99 . : One CORE or Character unit within 6 can Advance and Charge for a turn. As youd expect, Troops units in these detachments gain Objective Secured, and unlike in Thousand Sons or Death Guard this, include Cultists with the expansion of the range, its clear that Cultists are considered much more a core part of the Chaos Space Marine identity than they are in the God-locked Legions. Its not. This mark grants the following: This is another very potent Mark of chaos that gives the relatively low AP of CSM shooting a bit more teeth. Genetically augmented post-humans clad in baroque power armour, these ancient warriors are festooned with the battle scars and trophies of their treachery, marked by the blessings of foul entities from beyond reality. Remember in 8th edition, where dedicating your units to a Chaos god just meant getting an extra keyword, which could sometimes interact with other rules? You still have access to the mono God powers that are basically unchanged, except the tzeentch one is just a 4++ invulnerable save on the Tzeentch unit you cast it on, and it now has Warp Charge 7. appear, though both have dropped in power a little. and unlock a Secondary Objective. These just get flat +2 shots all the time, whichever Wanton Act you are performing, which honestly makes almost every flame weapon in this book (and especially Baleflamers) pretty juicy. Randomly awesome. Having the mark of Nurgle gives you: The Mark of Nurgle suffers from being an interesting idea that is very clunky in execution. Leadership Modifiers Have Come For You. On the other hand the Icon ability is pretty streamlined. Someone basically thought What is every single spell that could be required to dominate the midboard and then gave them all to the Master Of Possession. 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