Adjustments: I think Pulp Cthulhu is one of the best executed ruleset in RPGs. For a better experience, please enable JavaScript in your browser before proceeding. This new house rule should encourage heroes to keep roleplaying the traits associated with their archetype, with a few bonus skill points awarded after each scenario as an incentive. Create a new Call of Cthulhu by entering the characteristics and without using occupation templates. Once youve filled out all of this, pick one entry and mark it as your key connection. As a result, Call of Cthulhu characters are famously prone to short careers ending in death and madness. They like to manipulate others with their personality, hide their true agendas and motives, and lie even when a truth might be more convenient. - Add 100 Bonus Points divided between the following skills: Accounting, Drive Auto, Fighting (any), Firearms (handgun), First Aid, history, Intimidate, Law, natural World, Navigate, Persuade, Psychology, Ride, Spot Hidden, Survival (any). , so there's nothing to lose. for their fame, their beauty, their work). Occupation points automatically calculated. Adjustments: - Core Characteristic: Choose either INT or Con Pulp cthulhu: Yay or nay : r/callofcthulhu - Reddit Ignores Sanity point loss from attacking other humans, viewing horrific injuries, or the deceased. 'Freestyle' point buy system. Choose one occupation to make note of the skills, and the credit rating. Occupational skill points cannot be spent on skills other than those listed as part of the occupation. Everyone let me down, so I take care of myself. - Talents: Any two (May take the Psychic talent), Outsider These assets should make sense for the hero's credit rating. I'm sharing it here in the hopes that it'll be useful to some of you, and Be it for the thrill of the chase, the prize at the end, or the innate drive to master their environment, hunters are relentless in pursuit of their chosen prey, and are possessed of a calm, calculating manner that allows them to choose the moment to strike. (PULP RULE normally you divide by 10. Key connections are especially helpful at aiding hero's in regaining sanity. I was disappointed in the psychic abilities in Pulp Cthulhu when I first looked it over. "Explorer" or "Parapsychologist". The difference between Call of Cthulhu and Pulp Cthulhu is the difference between the motion picture The Call of Cthulhu and Raiders of the Lost Ark. Characters then get special mental, physical and combat talents before the player selects their occupation. Soaks up damage, may spend 10 Luck points to shrug off up to 5 hit points worth of damage taken in one combat round. Uses intelligence and analysis to understand the world. Notes: Mostly due to Credit Rating and Language skills, had to use more points than allowed in character creation. Adjustments: A friend?) Youll need to come up with something for: In addition to these 8 skills is the Credit Rating skill. Adjustments: The Society produces motion pictures, audio dramas, musical projects, publications, prop replicas and much more - all of which take Lovecrafts creations to a whole new level. They do not suffer fools, be it underlings or those in authority. Sir Arthur Conan Doyle's Sherlock Holmes is the Reduces difficulty by one level or gains bonus die to Intimidate roll. Daredevils for whom the stakes are never high enough, ready to bet large in order to feel the adrenaline. These archetypes (including, for example, adventurers, explorers, eggheads and sidekicks) help ensure that the characters which are created will "fit" into a pulp universe. On the Github Repo page the author writes: version 0.3.6 : - Addition of pulp talents (To be tested, I'm not familiar with Pulp Cthulhu, all of this is mainly cosmetic, no automation implemented so far) - There's a new sheet for pulp talents. This is the thing you decide is most important to your investigator. As a Keeper, at first I was bothered by the fact that my players had a close encounter with a very dangerous thing and emerged alive and sane. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, Climb, Diving, Drive Auto, Fast Talk, Jump, Mechanical Repair, Navigate, Pilot (any), Ride, Stealth, Survival (an), Swim, Throw. - Core Characteristic: Choose either APP or INT The result of the character creation process is that the player ends up (hopefully) with a character who would feel right at home on the pages of Weird Tales or Astounding Stories. If I wanted to develop the Shadow more "faithfully" (well, depending on the source), I would certainly use BGB/Astounding Adventures. Location. Much of this will just be flavorful, but occupation will actually matter later on! (e.g. Skills usually begin with a percentage number (such as Accounting, which begins at 5%, or Dodge, which begins at half your Dex value). - Spending Level: This is an amount of money that, if you confine your expenditures to or beneath it, no record keeping upon your sheet is required, meaning theres no need for you to alter your recorded cash or assets. There are 10 types of backstory details, if possible fill in detail for at least the first six. Because I wanted them to be very competent (as it goes for some of these characters), I have created them with two occupations (with corresponding skill points) and 4 talents (yes, 4). STR 65 CON 75 SIZ 60 DEX 95 INT 60 APP 75 POW 70 EDU 60, Move 9 Damage Modifier 0 Build 0 Hit Points 27, Beady Eye, Fleet Footed, Gadget (Jet Pack), Handy, Charm 65%, Climb 60%, Credit Rating 40%, Drive Auto 40%, Electrical Repair 60%, Jump 50%, Listen 60%, Mechanical Repair 60%, Navigate 70%, Persuade 50%, Pilot 95%, Spot Hidden 50%, Stealth 60%, Swim 50%, Throw 50%. - Talents: any two (Strong Willed talent recommended), Egghead Making a character for Pulp Cthulhu is largely the same as making a normal character, with a few differences. - Assets: This is the dollar sum of your worldly possessions, investments, and property- you get to decide, by noting down on your sheet, a vague idea of where its all placed. NOTE: Psychic, and weird Science talents are only available (unless your keeper says otherwise) to those Archetypes that specify they can take them.. Whether they follow a clear spiritual path or some own code, they will always fight by their own rules, and never stoop to the low levels of others. Choose core characteristic from the choices in the archetype. Paranoid? Adjustments: Adjustments: And as a result they're better prepared to go head to head with the powerful forces of the Cthulhu Mythos and possibly walk away with their limbs and sanity intact. Adjustments: . On 1/10/2021 at 2:50 AM, DreadDomain said: On 1/16/2021 at 2:44 PM, Grimmshade said: have not yet triedto add traits, personality and background elements. Call of Cthulhu is a widely played, cherished and acclaimed role playing game set in the worlds of H.P. I've found it useful for speeding up character - Meaningful Locations (Is there somewhere important to you?) - Core Characteristic: IN - Talents: Any two (smooth Talker talent recommended), Grease Monkey If you're the former type of gamer, you probably only need Pulp Cthulhu if you deliberately want to shake things up and let your players knock around Mythos forces (instead of the other way around). We think you'll have a much more enjoyable experience. - Add 100 Bonus Points divided between the following skills: Art/Craft (Acting), Charm, Climb, Disguise, Fast Talk, Jump, Language Other (any), Listen, Persuade, Psychology, Sleight of Hand, Stealth. - Talents: Any Two. or allow him twice attacks/turn?). Pulp Cthulhu Character Creation | Call of Cthulhu | Obsidian Portal Point Buy Characteristics method. Reduces difficulty by one level or gains bonus due to Stealth rolls and if currently unseen is able to make two surprise attacks before their location is discovered. Now find out what your Damage Bonus is, as well as your build! Quick to anger, and ready to play dirty. May spend 5 Luck to avoid the effects of drinking excessive amounts of alcohol (negative penalty applied to skill rolls). In any case, he has to be stronger than Phantom. By We think you'll have a much more enjoyable experience. May build and repair weird science devices. For full functionality of this site it is necessary to enable JavaScript. I choose the archetypes liberally withthe preferred characteristics andset of skills that seemed to match best and I have done the same for occupations. These archetypes are designed to be a core foundation of the character and you'll choose from a variety of types including the Adventurer, Egghead, or Hard Boiled. - Core Characteristic: CON You must log in or register to reply here. One thing worth noting, as Pulp heroes are at least theoretically close-to-human ( although often peak-human), they'll tend to have some helpers or pals who are no slouches in their own right. Note that if someone is trying to detect the disguise their Spot Hidden or Psychology roll's difficulty is raised to Hard. - Treasured Possessions Optional note suggested occupations. Steadfast Dream Lore, Vampire Lore, Werewolf Lore, etc.). STR 75 CON 80 SIZ 70 DEX 80 INT 85 APP 75 POW 95 EDU 85, Move 9 Damage Modifier 1d4 Build 1 Hit Points 30, Psychic Power (Telepathy), Rapid Fire, Scary, Shadow, Appraise 30%, Credit Rating 80%, Disguise 80%, Hypnosis 90%, Intimidate 90%, Language (Other) 40%, Occult 20%, Persuade 50%, Psychology 50%, Spot Hidden 50%, Stealth 95%. Roll core characteristic, (1d6 + 13) x 5, re-roll ones. I have shaved a few skills to improve Animal Handling to 40%. % Someone who treasures knowledge in a practical way, through wires and gears, blood and bones, or valves and engines. Pulp heroes are generally super competent and broad and their expertise, which is why I gave them but aside from a few signature skills, their skills are generally in the 40 to 60%. 1930s Classic - 1920's Use this number for the Core Characteristic you received from your Pulp Archetype. February 24, 2005 in Trinity Continuum RPG, Adventure Choose the your archetype, see handout. Point Buy Method, Create Investigator (7th ed.) If you have an account, sign in now to post with your account. - Add 100 Bonus Points divided between the following skills: Animal Handling, Fighting (any), Firearms (rifle and/or Handgun), First Aid, Listen, Natural World, Navigate, Spot Hidden, Stealth, Survival (any), Swim, Track. As a background book, Pulp Cthulhu provides substantial background about the history of the 1930s which may be relevant to play or which may inspire Keepers in developing adventures. Pulp Cthulhu concludes with a ten page reference section filled with pricing examples of the 1930s, weapon . (e.g. Plus, you have our Pulp Archetypes A few archetypes note that they are able to take the talents "Psychic'" or "Weird Science". . Clear editor. It was designed with Pulp Cthulhu in mind, with advice on using it for 7th Edition. Two Fisted Tales and Tentacles: 'Pulp Cthulhu' Reviewed You cannot paste images directly. - Personal Description (What do you look like?) Obsidian Portal has a lot of really cool features that use JavaScript. Classic Method, Create Investigator (7th ed.) We are nothing without our family and friends. May spend 10 Luck points to add an additional damage die when dealing out melee combat (die type depends on the weapon being used, e.g. - Talents: Any two. For full functionality of this site it is necessary to enable JavaScript. Character Generation | Cthulhu House Rules May I add that NPC > Generic Characters > "National Guard" is added . 40th Anniversary Investigator Sheets - Chaosium Halve the time required for Initial and Full Reading of Mythos tomes, as well as other bools. May choose one psychic power (Clairvoyance, Divination, Medium, Psychometry, or Telekinesis). When applying your skill points to a value add it to the value it begins with! Matt, It wouldn't be too hard to make them up I suppose. Does not lose next action when "diving for cover" versus firearms. A NOTE: When your occupation specifies Firearms or Fighting but no specialty (such as Fighting (Brawl)), then it is up to you to choose or add in a specialty! Call of Cthulhu is the trademark of Chaosium Inc. and the Call of Cthulhu investigator/character sheet is copyright 2016 by Chaosium Inc. - Core Characteristic: Choose Either DEX or APP Kind? Our motto is "Ludo Fore Putavimus" (We Thought It Would be Fun). His punches really pack a wallop. Rules that are specific to Pulp Cthulhu will be noted, so if youre familiar with the usual creation process you can skip ahead and look for the new bits! The book closes out with Pulp Cthulhu character sheets and convenient reference tables. For example an occupation with a credit rating range of 5 - 30 must start play with at least 5 points spent on the hero's credit rating, unless approved by the Keeper. Make sure to make the key connection on your character sheet. Good enough? Playtesting at HPLHS headquarters with Keeper Sean Branney. Though occupations may be anything, and you can work with your DM to come up with a custom occupation, Call of Cthulhu has a few occupations to choose from! Errata Exploring the. If the GM buys it he could rule that the Phantom can tryanextreme INT roll. you aspire to be like them, you seek to be with them, you seek to make them happy). I choose the archetypes liberally what the preferred characteristics and the set of skills that seemed to match best and I have done the same for occupations. You should check them out. Beefcake But as the game got further along and things heated up, the pulpiness began to blossom. Personal interest skill points may be spent on the hero's credit rating as well, and used to bring the hero's credit rating above the occupation's credit rating range. This is where a great deal of the meat of your character lies, and may tie in to your occupation! Also the Vehicles button is missing the pulp specific skin and is displayed in the standard way. You idolize them (e.g. But again, would be comfortable with 90. Here are the instructions how to enable JavaScript in your web browser. How? A Key connection may help you regain sanity during periods of rest (Such as being comforted by a key person, or vacationing in a key relaxing place), but losing it can be devestating. Choose Pulp Archetype There is a list of archetypes on page 16, and all of the archetypes are on pages 15 to 22. A strong willed, brave individual who is restlessly compelled to seek out distant, unknown locales, be it jungles, caverns, or even just the unknown quarters of a city. Age modifiers and experience bonuses aren't used in Pulp Cthulhu. Compatible with the new Pulp Cthulhu rules. Multiply your hero's INT by 2 and allocate the result as point to any skill, including occupational or archetype skills. In darkness, reduce the difficulty level of Spot Hidden rolls and ignore penalty die for shooting in the dark. RPG - Adventure Characters: Pulp Era Archetypes List. If you'd like to choose the talents randomly roll 1d4: Roll 1d10 on them tables themselves if you want to go random. archetype for all those pulp heroes that don't fit neatly within any of the other archetypes. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, Climb, Fighting (any), Jump, Language Other (any), Mechanical Repair, Navigate, Pilot (any), Stealth, Swim, Throw. We really don't want to see Indiana Jones fighting the giant bald Nazi in front of the airplane and have Indy get beaten up in a round or two. STR 90 CON 95 SIZ 75 DEX 80 INT 80 APP 80 POW 80 EDU 80, Move 9 Damage Modifier 1d6 Build 2 Hit Points 34, Animal Companion (Hero and Satan), Rapid Fire, Rapid Attack, Tough Guy, Animal Handling 40%, Climb 65%, Credit Rating 60%, Dodge 60%, Drive Auto 50%, History 35%, Intimidate 60%, Jump 65%, Language (Other) 40%, Listen 55%, Natural World 40%, Occult 20%, Persuade 60%, Pilot 35%, Ride 70%, Spot Hidden 40%, Stealth 60%, Survival 55%, Swim 60%, Throw 50%, Track 50%. You get an additional 100 skill points to distribute to skills appropriate to your archetype. (e.g. The jet pack in the book is more a jump pack. Do this four times, and allocate the ending values where you please among these five characteristics: Strength, Constitution, Dexterity, Appearance, and Power (Excluding the core characteristic you already rolled for). Pulp Cthulhu Character Creation TheMysteryHand 7 subscribers Subscribe 2.8K views 4 years ago 'Quick' primer for creating Pulp Cthulhu characters in Fantasy Grounds. For me in putting together a pre gen cast of characters. a skill, to love, to be a man). - Talents: Any Two. Always looking for challenges and focuses on finding the truth, no matter the consequences. An ambulatory and viscous slurry of wood cellulose and water, which somehow gained sentience and punches people despite not being solid. (you cannot exceed 99). It may not display this or other websites correctly. Choose the values for all Characteristics (plus Luck) - derived scores auto-calculated. A person whose view of humanity is cold, stark, and in their minds rational. Baal-Pteor, one of the two strongest men Conan faces in the Howard stories probably rates 90 Strength (but a larger size than Conan, probably 90 or 95 to Conan's 85), Still working on Conan, The Spider, Solomon Kane, and El Borak! Write down a few important things you think it would be useful for your investigator to have. Overall the layout is on par with the recent books of the new and improved Chaosium. A seeker of knowledge who is not necessarily action-oriented, but may know what to do. Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. For the characteristics, I just winged them. Choose one key connection out of your backstory, more can be created throughout game play. I am really liking it but I think I want to convert it over to Savage Worlds Adventure instead. For example, spending time at a meaningful location, or with a loved on will give the hero the opportunity to restore lost sanity points. HIt Points: Add your SIZ and your CON together, then divide by 5! Always seems to have what they need on hand; may spend 10 Luck points (rather than make Luck roll) to find a certain useful piece of equipment in their current location. May spend 10 Luck to avoid being "outnumbered" in melee combat for one combat encounter. Rogue Overall there are eighteen archetypes to base your character upon. Gain a bonus due when making CON rolls (include to determine MOV rate for chases). An eccentric with unique knowledge and skills, who may have a strange, personal goal. - Core Characteristic: INT This is a great part of the game's charm and fun, yet for some players, there's a frustration in the fact that the odds are tilted in the bad guys' favor. Pulp characters are generally more robust than standard Call of Cthulhu characters - as they should be. Compare Dexterity, Strength, and Size with Table 2 on page 23. The new rule set helps keepers and players create characters who are not everyday people confronting dark forces; rather, these characters have higher abilities, they have better skill sets, they're harder to kill and less likely to go insane. It has only 5 psychic abilities, clairvoyance, divination, medium, psychometry and telekinesis (not even telepathy). Foolhardy to a fault, and often unable to understand why others are not as careless and ready to face danger and challenge as they are. Does not suffer penalty die when "aiming" at small targets (Build -2), and may also fire into melee without a penalty die. - Talents: Any two. - Talents: Any Two. Often a younger individual who has not yet risen entirely to their full potential. This characteristic will, later on, receive an enhancement. Allocate all of the skills points from the occupation. You will be able to leave a comment after signing in, Adventure! Linguist, Quick Healer, Sharp Witted or Strong Willed. selection, especially among players not particularly familiar with the genre. If either STR or DEX is equal to or greater than SIZ, or if all three are equal. Oct 2015. 8d42ZC-aJ&Vk,BK+kB(Ld4 by]b0=OG=0jUvu*Y:a-uXm:+)g5Lr`]sQwSa. 1d3 for unarmed combat, 1d6 for sword, etc.). Whomever taught you your highest occupational skill. Adjustments: Greedy? Cold Blooded Adjustments: I have not yet triedto add traits, personality and background elements. Each Archetype grants a +1 step bonus to any one attribute of choice, grants 2 bonus edges of choice (ignoring all qualification . Allocate bonus skill points. It differs from D&D and other games of the genre by creating a horrifying world inspired by Lovecraft's writings, and characters in the game (like characters in the story) are drastically outmatched by the dark forces they face. STR 50 CON 75 SIZ 60 DEX 75 INT 85 APP 70 POW 75 EDU 95, Move 8 Damage Modifier 0 Build 0 Hit Points 27, Heavy Hitter, Linguist, Quick Healer, Sharp Witted, Anthropology 50%, Archaeology 90%, Climb 55%, Credit Rating 60%, Dodge 40%, Drive Auto 40%, Fast Talk 45%, History 80%, Jump 65%, Language (Other) 30%, Language (Other) 30%, Language (Other) 30%, Library Use 70%, Natural World 50%, Navigate 50%, Ride 50%, Astronomy 20%, Cryptography 50%, Sleight of Hand 60%, Spot Hidden 65%, Survival 30%. Pulp Talents. Scholar A repairer of all manner of things. Physical Talents. Pulp Nocturne 1930 2007 . Youll receive skill points in two batches: Ocupational skills points, and personal interest skill points! A few archetypes note that they are able to take the talents Psychic or Weird Science. You do this by consulting your Occupation! May spend Luck points to shrug-off points of Sanity loss, on a one-for-one basis. This is all on Unity. No reason for Ars Magica players to have all the fun! Good call. We've already been saving your edits, so if you - Add 100 Bonus Points divided between the following skills: Appraise, Art/Craft (any), Charm, Disguise, Fast Talk, Law, Locksmith, Psychology, Read Lips, Spot HIdden, Stealth. you should have died in their place, you fell out over something you said, you didnt step up and help them when you had the chance). The RPGnet Staff. Character Archetypes, contributed by Colin Chapman. Most investigators will likely start with very little, and equip themselves to their needs later on. Once youve done that, roll 2D6+6, multiply the end by 5. An idealist or visionary with a powerful imagination. Pulp Talents | Call of Cthulhu | Obsidian Portal Seeker Adjustments: Characters get to choose a certain Archetype for their character along with a career choice. A hero's backstory is not only helpful to know, but also important to the sanity mechanic. For the Phantom, I have removed Strong-Willed and added Animal Companion (for both Satan and Hero). On page 15 of the Pulp Cthulhu rulebook there's an optional rule allowing players to select an occupation before they pick an archetype.. My players seem to prefer this method but it can cause a lot of scanning back and forth through the rulebook trying to list which archetypes are then available. Your link has been automatically embedded. HPLHS - The H.P. Lovecraft Historical Society Like determining your points, this will be listed with your occupation, or determined by your DM. G-Man - A dedicated and incorruptible agent of the FBI. The House of Representatives is considering bill HR 734, which would alter Title IX's student sex discrimination protections, which currently protect against discrimination based on gender identity, to ban all trans and intersex youth from girls' and womens' school sports. Hunter They love to lurk under the hood of a car, They have a can do attitude, and are able to make the most of what they have on hand. PULP RULE Pulp archetypes add a bit more of a focused concept to your character, and give you some added benefits! Call of Cthulhu does not often play with tokens on a map, or record specific movements distances. Pulp Cthulhu Dice roll and Point Buy systems. Is there that much of a discrepancy or could it still be played as a straight horror game? I might try one or two character with WU or AA just for fun. Generally, they're a cut above normal folks, but tend to have a narrower focus than the main character (s). Pointing at the background section of their character sheet, the player pleads that he haspartly educated by the Bandars and that he knows something about poisons. - Add 100 Bonus Points divided between the following skills: Animal Handling, Anthropology, Archaeology, Climb, Fighting (brawl) First Aid, Jump, Language Other (any), Natural World, Navigate, Pilot (any), Ride, Stealth, Survival (any), Track. That may be the best way to showcase pulp stuff? Fix It, Suggested Hindrances: Cautious, Loyal, Outsider. You have three different things to be concerned with: This will be the number of points you have to distribute anywhere you please, to any skill! Able to determine what language is being spoken (or what is written); gains a bonus die to Language rolls. , so there's nothing to lose. Can't remember seeing him with a sword, but frequently with "tribal" weapons (bow, spear). Roll and record (2d6 + 6)x5, re-rolling 1s, 2 times and record each outcome. Adjustments: If you are working with the DM to make a custom occupation, together youll come up with 8 occupation skills, a Credit Rating Range, and from what statistics youll derive you Occupation Skill Points (Which will most commonly be Education, or a combination of Education and something else). Once youve allocated all of your occupation skill points, its time for personal interest skills! I thought about it but Indy is not a big guy and to get +1d4 damage he would need STR 65 and it would give him Build 1. Included in this class are characters with limited or . Chaosium has provided prospective keepers with a Pulp-o-Meter set of rules; these are rules which Keepers can use if they want an especially outrageous world with improbable but thrilling twists and turns, or which they can ignore in favor of slightly more realistic gaming. Record important pieces of equipment and assets such as a car, residence, weapons and so on. It showed me that Pulp Cthulhu was very light in psychic powers. Null: A Pulp Cthulhu Sourcebook - Chaosium | Miskatonic Repository Mental Illusion is not called out specifically but it seems to fit the spirit of the power and there is no alternative in the psychic power in the BGB.