I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: Pipes, Cables, etc. Output from cables using a network reader. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. For more information, please see our Also how often does this end up happening or was it because my buddy said he replaced them all ( this did not happen to me , If chunkloaders are left active in the problem area, it won't fix. We had this problem on our server. This is where you assign a specific colored slot to the sides of your machine. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. I really wish there was a way to stop similar transmitters from connecting together. Screenshot of a working cable according to HWYLA. The speed can only be increased by adding an upgrade. (Mekanism) Teach me the basics? | Feed the Beast GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed CraftTweaker-1.16.5-7.1.2.468.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. privacy statement. cfm-7.0.0pre22-1.16.3.jar I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. You will have to replace all cables for it to function again. You signed in with another tab or window. The pump process automatically starts from the supplying machine (e.g., a pump). Those are not even Mekanismly connected to the one I broke. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Logistical Transporter - Official Mekanism Wiki MouseTweaks-2.14-mc1.16.2.jar This is probably also the cause of some other random pipe not connecting issues. [1] Removing and adding it back on will increase it by 40 units. By clicking Sign up for GitHub, you agree to our terms of service and morecfm-1.3.1-1.16.3.jar Reopening this for now then so I remember to look into this in more detail when I get the chance. Without doing anything, leave the chunk (again. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. CodeChickenLib-1.16.5-4.0.4.435-universal.jar Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. The pipe lost power at the connection point, like here. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. Already on GitHub? I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. The design idea worked but there was a flaw. TConstruct-1.16.5-3.2.1.296.jar To the right is a 3x ore setup. Tech guess: randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. back ( usually teleports to me and goes back to his base ). Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. It first happened to the RS Controller block losing power. By clicking Sign up for GitHub, you agree to our terms of service and TravelersBackpack-1.16.5-5.4.5.jar _redmist 4 yr. ago Sorry about that, forgot that service is read-one-then-delete. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. I believe what is happening is that for some reason the networks are not Nevermind, I just tested it without entangloporters and it still happens, really weird. The cables stop transferring power when you leave the area. I would like to say that the problem with pipes is not present in all devices. Mekanism chemical mass storage | Feed the Beast My mod list is rather long so I'll see if I can generate an easy list. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Of course it's going to affect you. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. It's a pain to go through the entire cable and reconnecting all the cables. "joining" together, but I am not quite sure why or how as I am unable to mohist-1.16.5-778-server.jar, Modlist: I have not left the chunks that the cables are in or quit to the game menu. Mechanical Pipes and Machines wont in/out liquids #3913 - Github As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? It got "fixed". My experience seems to be related to this. Either the entire map or chunk is permanently corrupted. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). Have a question about this project? I also haven't found any information online on how that distance gets determined. **Forge: 13.20.1.2476 And its fixed randomly after Server restart. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. Ok so i just joined our server , havent played on it after ive put up the BTW. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. and our Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. fishingoverhaul-1.16.5-1.0.2.jar Higher tiers of upgrades mean a higher transfer rate. Sign in My test setup is not crossing any border). BetterThirdPerson-Forge-1.16.4-1.5.1.jar It didn't fix it permanently, when the server is restarted. The speed can only be increased by adding an upgrade. I remember that the network Mekanism cable networks are breaking when leaving an area and re The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Extract would change the pipe connection to the machine into a wider base. Mekanism cable networks are breaking when leaving an area and re-entering it. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. appleskin-forge-mc1.16.x-2.2.0.jar Sign in Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). https://imgur.com/a/AmmZApx. I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. The middle section is a liquid ethylene setup. **Mekanism: 1.15.2-9.9.8.400. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. WailaHarvestability-mc1.16.x-forge-1.1.15.jar Space-Bosstools-1.16.5-5.4.jar If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. Mantle-1.16.5-1.6.127.jar The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. blockcarpentry-1.16-0.4.0.jar Already on GitHub? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. told me that it happened quite often when he leaves the chunk and comes Pipes/conduits disconnecting from the industrial turbine. to your account, Hello, Morpheus-1.16.5-4.2.70.jar The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. elevatorid-1.16.5-1.7.13.jar simplegens-1.16.5-3.0.9.2.jar The text was updated successfully, but these errors were encountered: Aren't they gaseuos? I checked it many times and the upload was never interrupted when I moved away from the device. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? <. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. By clicking Sign up for GitHub, you agree to our terms of service and valkyrielib-1.16.5-3.0.9.5.jar Privacy Policy. Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? By clicking Sign up for GitHub, you agree to our terms of service and Mekanism: 9.4.1 Now here is the kicker.. More mekanism pipes in one chunk - more chanses for this issue. "name" = ""Navbox Mekanism"" If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? Pipez - Mods - Minecraft - CurseForge --- Tested Basic and Elite Universal cables. I tried with the configurator, same issue. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Tutorials/Machine Configuration - Official Mekanism Wiki Is there an ETA on a resolution for this? I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Well occasionally send you account related emails. Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network Mekanism heat transport : r/feedthebeast - Reddit Just leave again and it recovers. cgm-1.0.1-1.16.3.jar Pipes can be disconnected/reconnected by sneak-clicking with a wrench. privacy statement. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Transport cable push/pull, gas cable bug when I don't be in this same place. Now he Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. MC 1.12.1. So I leave again, touching nothing, and things start working again. I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Questions on Mekanism | Feed the Beast Cookie Notice When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. Click the extracting part of the pipe to change modes, add filters or add upgrades. Already on GitHub? only a odd one off occurrence that you haven't had happen again since? Not really, we have a couple of repro situations though I haven't had time to look. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. have issues connecting to Thermal Series blocks #6817 Closed Sign in I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. Privacy Policy. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Mekanism machine output configuration Slot/Side Assignment (6). Coming back, the cables will have ceased working and the network will no longer be existent. DynamicTreesBOP-1.16.5-2.0.6.jar Have a question about this project? Sign in Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. Please make sure that it isn't set to expire.]. Now when I leave the whole thing stops working again. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. It saw the Controller block from RS as a energy cube. Higher tiers of upgrades mean a higher transfer rate. section of cabling. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. From the buffer powercell and on I used elite universal cable. Have a question about this project? The Pipe can take in more if the Device can output itself and there is enough buffer in the network. Here's where it goes: These are elite factories. That's what I'm not sure of. We added some mods, i.e. jei-1.16.5-7.7.1.137.jar How do I set this shit up. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. ChunkAnimator-1.16.5-1.2.4.jar mechanical pipe Issue #4717 mekanism/Mekanism GitHub Just use the Configurator to change the pipe colors. Universal Cable - Official Mekanism Wiki Please use the search functionality before reporting an issue. network if used on both the working section of cabling, and the "broken" AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. I am not running a server. I did attempt removing the whole cabling in my base. have issues connecting to Thermal Series blocks. Can confirm this happening in certain situations. Forge 14.22.1.2484 The subreddit for all things related to Modded Minecraft for Minecraft Java Edition The machines are passing from one to another in an assembly line fashion without problem. Well occasionally send you account related emails. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). etc. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). Be in the chunk with working Mekanism cables (I use Advanced Universal cable). The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. lets say 15-20 away) Come back and see it all working properly again. Breaking and replacing the Energy Cube restores full functionality. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. Already on GitHub? After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. And it will just drain. Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. to your account. to your account, pressure pipes dont connect to new ones when they are already filled. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. Pipez Minecraft Mods - CurseForge By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Basic Logistical Transporter - Official Feed The Beast Wiki [Suggestion] Be able to stop pipes connecting #3765 - Github Have a question about this project? #1 Is there a better way to store Mekanism chemicals other than the gas tanks? Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Tesseract Not connecting to Pipes | Feed the Beast The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. It seems to be the same problem in version 10.0.24. chiselsandbits-1.0.43.jar I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. You signed in with another tab or window. privacy statement. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. The pipe-to-ground pipes will not connect to pipes that are beside them. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) area is completely chunkloaded. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. lets say 15-20 away). create-mc1.16.5_v0.3.2g.jar how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit Configurator - Official Mekanism Wiki On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. Emptying an electrolytic separator in mekanism? - Arqade Put one between the pipes and they don't connect. Mekanism machines will not spill your items all over the floor! However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. It just I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. Cucumber-1.16.5-4.1.12.jar Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. filled pressure pipe not connecting Issue #5842 mekanism - Github Scan this QR code to download the app now. Im getting kinda frustraded lol. Pipez - Mods - Minecraft - CurseForge You signed in with another tab or window. 1 - Connect Universal Cable to Flux Cell privacy statement. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar You signed in with another tab or window. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). --Another edit-- Mekanism 9.4.1.326 "state" = ""plain"". Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. I make a change in the cable network. The pipe doesn't travel too far. Machines on the right ran out of power, as expected. So from what I can tell. Privacy Policy. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Have a question about this project? Chisel-MC1.16.5-2.0.1-alpha.4.jar https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. So say you have a purple cable. StorageDrawers-1.16.3-8.3.0.jar The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. Deleting even the machines doesn't help. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . WAWLA-1.16.5-8.0.1.jar For more information, please see our ae2wtlib-0.3.2-1.16.5.jar Logistics Pipes Tutorial | Technic Pack Wiki | Fandom Updated my reproduction path a bit more to make the error appear more reliable. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks.
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