Multiattack. The golem has advantage on savingthrows against spells and other magical effects. Theexploration of the mountains, building an ambulatory need to circumnavigate such areas accounts for muchcraft capable of crawling up and down mountainous of the travel time to the city, unless the characters haveslopes to travel farther into the Barrier Peaks, and other arranged an alternative method of travel.tasks of your devising. An inspection of the room and its control panels show that most of the magical- While in sunlight, an immured one has disadvantage mechanical components once here have been stripped on attack rolls, as well as on Wisdom (Perception) out. Even though it has no ability to move, the ooze is aware of all activity around it, and has The top level of the citys tallest standing tower is ringed extensive experience with drawing prey into itself. On a 1 to 4, the creature does nothing. 29 170. old. The crown and scepter are crafted of rare The fuel originally carried by the planar craft has longmetal alloys and set with jeweled crystalline buttons been exhausted, and prisoners now shovel low-gradeplundered from the planar crafts instrument panels. Dormitories breaking the Grand Masters power) the engines begin to fail over a 24-hour period. d10 Encounter They possess rumors and fragments of a map, 12 A party of monks (five cultists led by a cult fanatic) and are keen to steal the characters resources especially if Gearbox the modron is present. A successful DC 12 1 inch thick. Engulf. Ranged Weapon Attack: +6 to hit, range 40/160ft., one target. Melee Weapon Attack: +4 to hit,Speed 30 ft. reach 5 ft., one target. Only now, Kwalishs lost research is desperately needed! Hit: 1 piercing damage, and the target mustsucceed on a DC 10 Constitution saving throw or becomepoisoned for 1 minute. having been lost in the peaks and visiting the city by accident. Hit: 5 (1d6 + 2) bludgeoning damage. ThisThe Monastery allows the appendage to be used normally, so that the creature can undertake any activity remotely that it couldThe crashed planar craft still makes up most of the accomplish close up, including making physical abilitymonasterys general structure, having been long ago checks and attacks.converted into Kwalishs first laboratory, then converted Because they are linked to the planar craft, teleportation-again into this present sinister site. Melee Weapon Attack: +4 to hit, reach 5 ft., one Perception +5creature. Whether Gearbox is with for herselfand might stop at nothing to get them backthe party or not, the cards might be used to connect to if the other characters seize them.any of the technology in the adventure that the modron Lost Laboratory of Kwalish | TM & 2018 Wizards. Melee Weapon Attack: +5 to hit, reach 5 ft., one Senses darkvision 120 ft., passive Perception 12 target. A creature that Invisibility. undead creatures as a control module for powerful The scattered notes and diagrams in this area can be constructs, and placed the evil high priest here as used to repair and operate the apparatus of Kwalish, punishment for her role in the countless sacrifices made but must first be deciphered with a successful DC to Gloine Nathair-Nathair. damage. The golems weapon attacks are magical. 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Umber HulkSkills Intimidation +2Senses passive Perception 10 Large monstrosity, chaotic evilLanguages any one language (usually Common)Challenge 1/2 (100 XP) Armor Class 18 (natural armor) Hit Points 93 (11d10 + 33)Pack Tactics. The treant makes two slam attacks. Lost Laboratory of Kwalish (5e) features new spells to enrich the game playing atmosphere. The same check reveals that wires lead Antimagic Field. Hit Points 10 (3d4 + 3) Speed 120 ft.Glass Longsword. cowls down if they are approached. A character who has a portion of their soulcomplications. A thin silver it. Medium humanoid (any race), any alignmentInnate Spellcasting (Psionics). For characters 5th-10th level. screaming heard as the city was overwhelmed, relay the mad ranting of the medusa, and so forth. 60 For Lost Laboratory of Kwalish ideas | fantasy landscape, tabletop rpg maps, dungeon maps For Lost Laboratory of Kwalish 60 Pins 3y H Collection by Heath Carlton Fantasy Art Landscapes Fantasy Landscape Fantasy Concept Art Fantasy Artwork Medieval Art Medieval Fantasy High Fantasy Fantasy World Landscape Scenery If an added threat is needed,you might have the Grand Masters cloak fly apart More Monasteryinto its various faces during battle, attacking as aswarm of bats. The kenku can mimic any sounds it has heard,including voices. This restores New Discoveriesto normal any ability scores decreased by the sphinx(see area C2). On a 7 or 8, the creature makes a melee attack hit with spell attacks). Successfully doing so overrides all thethe treasury. The characters must reach your location to leave thisastronomer extradimensional space.9 A jewel spilling from A series of storerooms are connected together in what seems an endless arrangement. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) Hit: 8 (2d4 + 3) slashing damage.poison damage. Hit: 3 (1d4 + 1) piercing damage. With a successful DC 15 Intelligence (Nature) check, a character recognizes the hearts of three humanoids, a troll, and a dragon. after which they are free to leave. Any equipment the sprite wears orcarries is invisible with it. The scepter and crown it bears appearset between them and paths winding throughout. Two half-orc monks named East Wind and West Wind protect the Grand Master at all times. from the monastery, there are no obvious ways for the A total of twenty-five ooze-folk can activate in this way characters to enter the ooze safely. The golem is immune to any spell or effect from the target or the target dies. You might also considerhow this adventure fits into your overall campaign, that Kwalishs research into the planar crafts magicalcompleting the adventure might have multiple technology, astral cords, and similar topics might haveramifications. Alternatively, them from the death curse. A creature that hears the sounds can Medium humanoid (eladrin), neutraltell they are imitations with a successful DC 14 Wisdom(Insight) check. Five monks led by an elder oversee a group of twenty prisoners toiling to keep the engines trunk for personal effects, and a table. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Feed on at least Grand Master. will secure a promise from the characters to return Vorpal Shards. Temple. Lost Laboratory of Kwalish - Adventures - Marketplace - D&D Beyond 40Garret Levistusson Gelatinous CubeMedium humanoid (tiefling), chaotic neutral Large ooze, unalignedArmor Class 14 (studded leather) Armor Class 6Hit Points 44 (8d8 + 8) Hit Points 84 (8d10 + 40)Speed 30 ft. Mary is always accompanied by her familiar, a glowing-eyed cat. Criminals, they are, using the peaks the range. #2 Nov 20, 2018 Marys expertise as a diviner can grant advantage on any characters checks to determine correct passage through the caverns leading to the monastery. As such, the along the lines of asking: How can we cross to theCartophile wishes to have it returned at all costs, monastery without paying the toll? The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. As they start their search, they're first directed to an accomplished gnome map merchant named Anaxi Zephries, known as "the Cartophile.". The kenku that once Horrid Statues. You may also purchase individual monsters. The monks do not interfere as the charactersHooked Polearm. If the characters develop an especially close relationship to the Cartophile, the gnome might reveal Lost Laboratory of Kwalish | TM & 2018 Wizards. Garret wears a ring of warmth (included Ooze Cube. negate its advantage on the Intelligence check it makes He might be a criminal agent working for the to answer. To do so, the captain must see the attacker Actions and be wielding a melee weapon. As you prepare to enter, you lair. Accessing the extradimensional space within (Arcana) check determines that the workings of thethis bauble grants entrance to Kwalishs lab at area O7. it is indistinguishable from a normal boulder.Actions Rolling Charge. The means toagrees to aid the characters any way it can if they reignite the crafts engines might also be found therepromise to restore it to life. False rumors are N female eladrin warlock in italics. Completing any such project No matter how the characters are traveling, you mightrequires a successful DC 18 Intelligence (Arcana) check consider a few encounters within the mountain passesor Dexterity check using thieves tools or tinkers tools. Are there a map to the monastery? Didn't see one, but might be I'm blind. (Beyond the Screen the Screen: A Review) D&D Blender 378 subscribers Subscribe 90 Share 2.7K views 2 years ago Some names of Infamy will always pop up in Dnd. Each creature in that area Club. 10 (+0) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 15 (+2)Shortbow. Lost laboratory of kwalish battle maps. An identical dockadd to its vast knowledge. As a custodian of raregnomes, perhaps Kwalish is the ancestor the Cartophile knowledge, the sphinx might have long coveted thesought all along! In the aftermath, the Grand Masters servant the route to a cache of stolen goods hidden near aWhazzit discovered Kwalishs war machine designs thieves guild in a city of your choice.and managed to construct it using the bone devils One cache also holds a Three-Dragon Ante deck withexoskeleton. treasure, including the journal from Kwalishs original A successful DC 15 Intelligence (Arcana) check or expeditionand a final brain in a jar. Wisdom (Insight) checksstarts its turn within 20 feet of the mouther and can hear the made to ascertain the sphinxs intentions or sincerity havegibbering must succeed on a DC 10 Wisdom saving throw. Doing so shows a This tower once served Kwalish as a temporarysilent view through the similar monitor in Kwalishs lab workshop, and still contains crucial remnants of his(area O7). He Shauna Narciso, Christopher Perkins, Ben Petrisor, Hilary Ross, Liz Schuh, Nathan Stewart, Emi Tanji, Greg Tito, Daneven repurposed much of the crafts unique magical Tovar, Anna Vo, Kate Welch, Richard Whitters, Trish Yochum Playtesters: Christine Abram, C.J. Kwalish promised to research a brain separately. The mind flayer magically emits psychic energy in a 60-foot cone. apart to lay bare their internal components. He from their starting location into the Barrier Peaks, alone survived, taking shelter in some complex leading them as far as a series of caverns that Kwalishs he found in the peaks. Or you might haveto the characters to accomplish the task. Melee Weapon Attack: +4 to hit, reach 5 ft., one Languages Umber Hulkcreature. Melee or Ranged Weapon Attack: +4 to hit, characters.reach 5 ft. or range 40/100 ft., one creature. 22check reveals areas where the statues are in agitated It is undead.defensive poses. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. Daoine Gloine. The original Expedition to the Barrier Peaks mapped Throne Gate. Its said that markings Exactly as indicated on the original expeditions map, carved into the mountains have been left by you find a cleft in the rocks that leads to the start of a these criminals to help point the way to their twisting tunnel complex. Ranged Weapon Attack: +5 to hit, range 150/600 Oar. Happy to shell out dough for quality maps that someone's made, but I haven't found a ton outside of the source material, which are more area maps vs actual 5' square battlemaps. While attached, the stirge doesnt attack. 115 The Barrier Peaks have long been damned, Whoever dons the suit channels powerful magic, but must fuel its capabilities with their ever since a craft of some kind crashed there own bodys vitality. You may also purchase individual magic items. The characters might also attempt to craft an entirely See the Teleportation-Field Devices sidebar for morenew mechanical body as a brain hosteither individual information.bodies for each brain, or a single body that houses allthe brains at once. In another area, five clear canisters hold what appear toO6. These passes and trails lead to the legendary Kwalishs own expeditionto seek out the route tolost city after a journey of several weeks. With a successful DC 12 Intelligence If a monk escorted the characters here, the Grand(Investigation) or Wisdom (Perception) check made to Master makes an example of that servitor for allowingquietly search or inspect the area, a character learns weapons to be brought into its holy presence.a number of things regarding the monasterys darker Otherwise, the Grand Master is making an example ofnature. Hidden in the treasury of the monastery are the Cartophile (but which is worth 750 gp if the further notes and lore that let the characters push on to characters decide to shop it elsewhere) Daoine Gloine. The ferry also comes if the sphinxcollected throughout the years, it knows the answer to is killed, adhering to the Grand Masters orders thatevery question. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.Tentacle. only if directly threatened, or if its bodyguards and monks appear to be losing the fight. The personal treasure. one character. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. Multiattack. How long were your sessions? I love this module, bought it through D&D Beyond. Once contact Creatures. If both Garret and Gearbox join the expedition, Gearbox assists the tiefling with his work, even as Garret delights in referring to the modron as Doohickey, Contraption, Thingamabob, and so on. Hit: 5 (1d4 + 3) piercing damage.Skills Deception +4, Perception +2, Stealth +5Senses passive Perception 12 ReactionsLanguages understands Auran and Common but speaks only Deflect Missile. A tentacle is destroyed if it takes more than 20 damage.Saving Throws Int +7, Cha +5Damage Immunities necrotic, poison, psychic Reducing the construct to three or fewer tentacles reducesCondition Immunities charmed, exhaustion, frightened, its attacks accordingly. The sprite touches a creature and magicallyknows the creatures current emotional state. Wilderness Encounters d10 Encounter 1 A pack of sprites pester the party, playing tricks and attempting to steal small items until the characters leave their territory. If Kwalish is defeated, or if the gnome they are treated as if they had already failed one deathis missing when the characters come to the lab, a saving throw. A ceremony is underway as the characters arrive, with phantom victims being led before the medusa. It can also Grand Master. Her undead body Development. cursed, whenever the character drops to 0 hit points, Treasure. Elsewhere in mentor important to the characters might have been Faern, the peaks surrounding Halruaa, a land known for placed in stasis within a magical sarcophagus to protect its magical technology, are a good choice. To get more targeted content, please make full-text search by clicking. But howeverthe lost artifact The Iron Flask of Tuerny the Merciless) they are reached, these lower levels might contain anywould be of special interest to Mary Greymalkin. establishing the monastery as a place of pure knowledge and balance.Roleplaying Kwalish Kwalishs PlansHowever he is met, Kwalish presents himself as adetached, single-minded researcher. Its last the following table to determine what they find. (If the characters havent destroyed the undeadwere slain by the sphinx, and of how he buried Daoine medusa yet, such means might involve a side questGloine in ooze only after discovering its inhabitants to where they bring Kwalish her severed head. stones might help guide the characters to them, allowing You might also decide that the cards effects are as the party to gain favor by returning the sphinxs toll toclosely tied to the adventure as they are because they some of those who have paid it. Hidden Adventure Hookswithin the treasury are notes from Kwalishs originalexpedition that lead to Daoine Gloine, the legendary city In the course of previous adventures, the charactersdeep within the Barrier Peaksand the site of Kwalishs might have come up against a special magical-current laboratory. Condition Immunities charmed, frightened, grappled,In addition, the target can take either an action or a bonusaction on its turn, not both. The gelatinous ooze that protects the city is a single creature of incomprehensible size. Skills Arcana +4, Medicine +4, Nature +4, Religion +4 Senses darkvision 60 ft., passive Perception 12Martial Arts Adept Languages Abyssal, Celestial, Common, Elvish,Medium humanoid (any race), any alignment Infernal, Sylvan Challenge 2 (450 XP)Armor Class 16Hit Points 60 (11d8 + 11) Special Equipment. planar craft tore away the massive chunk of rock it was embedded into. FREE SIGN-UP! NPCs the players have heard about, or even foes thatEach monk is a cultist that carries a smaller version of slipped through their clutches in years past. The cube takes up its entire space. Large rings seemingly crafted in the same wayscrubbing flagstones, and other mundane activities. Melee Weapon Attack: +10 to hit, reach 5 ft., one animates up to two boulders it can see within 60 feet of it.target. Many of the passes, tunnels, andbodies for the brains in jars, constructing a flying trails the characters follow are deliberately blocked offcraft useful for escaping the monastery and further with rockslides and other unexplained disasters. solutionif only he hadnt gone missing years before.Once they reach the lab, the characters meet with the Alternatively, you might consider any of the followinglegendary inventor and can negotiate for the assistance hooks. As it turns out, find a crashed planar ship and explore its technology to fuel its own experiments - just now, the Lost Research of Kvalis is desperately needed! However, you can easily run a shorter version of the adventure, or even an exciting one-shot, byWaterdeep Dangers making the following modifications: Full Version (Five to Six Sessions). If the Grand Masters true nature is percent of the time, but the deck is worth 500 gp to anydiscovered, the quasit immediately surrenders and any serious gambler who doesnt mind the riskor who isntremaining monks quickly and chaotically revolt. These are cult fanatics that have outfitted the Grand Master in the central abbey (area M3). Extra Life D&D Partnership | Dungeons & Dragons If you work with the ideaof weapon. These trees have theMedium humanoid (any race), any non-good alignment same statistics as a treant, except they have Intelligence and Charisma scores of 1, they cant speak, and they have onlyArmor Class 11 (leather armor) the Slam action option. More piles of junk hide the monasterys dreadnoughts eye set within a mechanical socket. Hit: 17 (5d6) piercing damage. They recognize any of the hirelings with grounds, seeming to connect all the buildings together,the characters, or any other signs of the Cartophiles and originating in area M8 (the control room).patronage (maps, notebooks, and so forth). 3 (4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0) SkeletonSkills Perception +3, Stealth +8Senses passive Perception 13Languages Common, Elvish, SylvanChallenge 1/4 (50 XP)ActionsLongsword. Any monk whose face is seen showsan identical grim countenancea face flayed nearly to Roleplaying the Monksthe bone, the result of a brutal initiation to better matchthe appearance of the Grand Master. If the froghemoth takes lightning passive Perception 11damage, it suffers several effects until the end of its next Languages Terranturn: its speed is halved, it takes a 2 penalty to AC and Challenge 6 (2,300 XP)Dexterity saving throws, it cant use reactions or Multiattack,and on its turn, it can use either an action or a bonus False Appearance. If West Wind rolls a 20 on the attack roll, the The devil has seen Kwalishs notes (found in the target must succeed on a DC 15 Constitution saving treasury, area M10), which confirm that the inventor throw or suffer the effects of a flesh to stone spell. Its pages detail how Kwalish continued M10. Dexterity check made with thieves tools or tinkers tools Creature. characters souls, extracted by his machinery. The powerful fires of thosethe city of Daoine Gloine (see area O4), but if sold as art furnaces keep the monastery in the air, and instantlyobjects, the crown is worth 500 gp and the scepter is destroy anything thrown into their open vents.worth 750 gp.
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